add more modules

This commit is contained in:
2026-06-09 23:31:58 +02:00
parent 7c663e29a6
commit 121cd5407f
4 changed files with 188 additions and 12 deletions

View File

@@ -1,9 +1,119 @@
[[module]]
id = "laser_cannon"
id = "armor_plate"
surface_mask = ["OO"]
materials = [{item = "armor_plate_module", amount = 1}]
player_production_level = 1
production_time_seconds = 3
threat_cost = 20.0
fill_color = "#808080"
glyph = "A"
[module.health]
added_hp_formula = "40"
[[module]]
id = "sensor_booster"
surface_mask = ["O"]
materials = [{item = "laser_cannon_module", amount = 1}]
materials = [{item = "sensor_booster_module", amount = 1}]
player_production_level = 1
production_time_seconds = 2
threat_cost = 1.0
fill_color = "#40A0FF"
glyph = "S"
[module.sensor]
added_sensor_range_m_formula = "50"
[[module]]
id = "manuvering_thrusters"
surface_mask = ["O"]
materials = [{item = "manuvering_thrusters_module", amount = 1}]
player_production_level = 1
production_time_seconds = 2
threat_cost = 1.0
fill_color = "#40A0FF"
glyph = "Mt"
[module.movement]
multiplied_speed_mps_formula = "1.2"
added_maneuvering_acceleration_mpss_formula = "10"
[[module]]
id = "afterburner"
surface_mask = ["O"]
materials = [{item = "afterburner_module", amount = 1}]
player_production_level = 1
production_time_seconds = 2
threat_cost = 1.0
fill_color = "#40A0FF"
glyph = "Ab"
[module.movement]
multiplied_speed_mps_formula = "1.6"
added_main_acceleration_mpss_formula = "60"
[[module]]
id = "weapon_upgrade"
surface_mask = [
"OO",
"O ",
]
materials = [{item = "weapon_upgrade_module", amount = 1}]
player_production_level = 1
production_time_seconds = 4
threat_cost = 10.0
fill_color = "#FF4040"
glyph = "Wu"
[module.weapon]
multiplied_damage_formula = "1.2"
[[module]]
id = "weapon_primer"
surface_mask = [
"OO",
"O ",
]
materials = [{item = "weapon_primer_module", amount = 1}]
player_production_level = 1
production_time_seconds = 4
threat_cost = 10.0
fill_color = "#FF4040"
glyph = "Wp"
[module.weapon]
multiplied_attack_rate_hz_formula = "1.2"
[[module]]
id = "weapon_stabilizer"
surface_mask = [
"OO",
"O ",
]
materials = [{item = "weapon_stabilizer_module", amount = 1}]
player_production_level = 1
production_time_seconds = 4
threat_cost = 10.0
fill_color = "#FF4040"
glyph = "Ws"
[module.weapon]
multiplied_attack_range_m_formula = "1.5"
multiplied_attack_rate_hz_formula = "0.8"
[[module]]
id = "laser_cannon_xs"
surface_mask = ["O"]
materials = [{item = "laser_cannon_xs_module", amount = 1}]
player_production_level = 1
production_time_seconds = 0.5
threat_cost = 5.0
fill_color = "#FF8040"
glyph = "L"
@@ -13,6 +123,25 @@ damage_formula = "2"
attack_range_m_formula = "50"
attack_rate_hz_formula = "2.0"
[[module]]
id = "laser_cannon_s"
surface_mask = [
"OO",
"OO"]
materials = [{item = "laser_cannon_s_module", amount = 1}]
player_production_level = 1
production_time_seconds = 0.5
threat_cost = 30.0
fill_color = "#FF8040"
glyph = "L"
[module.weapon]
damage_formula = "10"
attack_range_m_formula = "70"
attack_rate_hz_formula = "1.5"
[[module]]
id = "salvager"
surface_mask = ["O"]
@@ -28,6 +157,7 @@ collection_range_m_formula = "500"
cargo_capacity_formula = "10"
collection_rate_hz_formula = "0.5"
[[module]]
id = "repair_tool"
surface_mask = ["O"]