share one loadTestConfig() helper across the tests

This commit is contained in:
2026-08-03 21:05:28 +02:00
parent 594c3b93c5
commit 1150985c1f
22 changed files with 247 additions and 308 deletions

View File

@@ -11,11 +11,7 @@
#include "Simulation.h"
#include "SimulationTestAccess.h"
#include "StationBodyComponent.h"
static GameConfig loadConfig()
{
return ConfigLoader::loadFromDirectory(CONFIG_DIR);
}
#include "TestConfig.h"
static void killEnemyStations(Simulation& sim)
{
@@ -51,7 +47,7 @@ static int findArtifactChoiceIndex(const Simulation& sim)
TEST_CASE("ArtifactWinCondition: artifact_chance_formula and artifact_win_count are loaded",
"[artifact_win]")
{
const GameConfig cfg = loadConfig();
const GameConfig cfg = loadTestConfig();
CHECK(cfg.world.artifacts.artifactWinCount == 3);
// 0.05 * x at x=2 should be 0.1
CHECK(cfg.world.artifacts.artifactChanceFormula.evaluate(2.0) == Approx(0.1));
@@ -64,7 +60,7 @@ TEST_CASE("ArtifactWinCondition: artifact_chance_formula and artifact_win_count
TEST_CASE("ArtifactWinCondition: artifact count is 0 and isWon is false at game start",
"[artifact_win]")
{
const Simulation sim(loadConfig());
const Simulation sim(loadTestConfig());
CHECK(sim.getArtifactCount() == 0);
CHECK_FALSE(sim.isWon());
}
@@ -76,7 +72,7 @@ TEST_CASE("ArtifactWinCondition: artifact count is 0 and isWon is false at game
TEST_CASE("ArtifactWinCondition: artifact option appears when chance formula returns 1",
"[artifact_win]")
{
GameConfig cfg = loadConfig();
GameConfig cfg = loadTestConfig();
cfg.world.artifacts.artifactChanceFormula = Formula::compile("1");
Simulation sim(std::move(cfg));
@@ -95,7 +91,7 @@ TEST_CASE("ArtifactWinCondition: artifact option appears when chance formula ret
TEST_CASE("ArtifactWinCondition: at most 2 schematic options accompany the artifact",
"[artifact_win]")
{
GameConfig cfg = loadConfig();
GameConfig cfg = loadTestConfig();
cfg.world.artifacts.artifactChanceFormula = Formula::compile("1");
Simulation sim(std::move(cfg));
@@ -112,7 +108,7 @@ TEST_CASE("ArtifactWinCondition: at most 2 schematic options accompany the artif
TEST_CASE("ArtifactWinCondition: no artifact option when chance formula returns 0",
"[artifact_win]")
{
GameConfig cfg = loadConfig();
GameConfig cfg = loadTestConfig();
cfg.world.artifacts.artifactChanceFormula = Formula::compile("0");
Simulation sim(std::move(cfg));
@@ -133,7 +129,7 @@ TEST_CASE("ArtifactWinCondition: no artifact option when chance formula returns
TEST_CASE("ArtifactWinCondition: selecting artifact increments artifact count",
"[artifact_win]")
{
GameConfig cfg = loadConfig();
GameConfig cfg = loadTestConfig();
cfg.world.artifacts.artifactChanceFormula = Formula::compile("1");
Simulation sim(std::move(cfg));
@@ -151,7 +147,7 @@ TEST_CASE("ArtifactWinCondition: selecting artifact increments artifact count",
TEST_CASE("ArtifactWinCondition: selecting a non-artifact option does not increment artifact count",
"[artifact_win]")
{
GameConfig cfg = loadConfig();
GameConfig cfg = loadTestConfig();
cfg.world.artifacts.artifactChanceFormula = Formula::compile("1");
Simulation sim(std::move(cfg));
@@ -176,7 +172,7 @@ TEST_CASE("ArtifactWinCondition: selecting a non-artifact option does not increm
TEST_CASE("ArtifactWinCondition: isWon becomes true when artifact count reaches win count",
"[artifact_win]")
{
GameConfig cfg = loadConfig();
GameConfig cfg = loadTestConfig();
cfg.world.artifacts.artifactChanceFormula = Formula::compile("1");
cfg.world.artifacts.artifactWinCount = 1;
Simulation sim(std::move(cfg));
@@ -196,7 +192,7 @@ TEST_CASE("ArtifactWinCondition: isWon becomes true when artifact count reaches
TEST_CASE("ArtifactWinCondition: isWon stays false when artifact count is below win count",
"[artifact_win]")
{
GameConfig cfg = loadConfig();
GameConfig cfg = loadTestConfig();
cfg.world.artifacts.artifactChanceFormula = Formula::compile("1");
cfg.world.artifacts.artifactWinCount = 2;
Simulation sim(std::move(cfg));
@@ -212,7 +208,7 @@ TEST_CASE("ArtifactWinCondition: isWon stays false when artifact count is below
TEST_CASE("ArtifactWinCondition: isWon becomes true after collecting required number of artifacts",
"[artifact_win]")
{
GameConfig cfg = loadConfig();
GameConfig cfg = loadTestConfig();
cfg.world.artifacts.artifactChanceFormula = Formula::compile("1");
cfg.world.artifacts.artifactWinCount = 2;
Simulation sim(std::move(cfg));
@@ -237,7 +233,7 @@ TEST_CASE("ArtifactWinCondition: isWon becomes true after collecting required nu
TEST_CASE("ArtifactWinCondition: reset clears artifact count and win state",
"[artifact_win]")
{
GameConfig cfg = loadConfig();
GameConfig cfg = loadTestConfig();
cfg.world.artifacts.artifactChanceFormula = Formula::compile("1");
cfg.world.artifacts.artifactWinCount = 1;
Simulation sim(std::move(cfg));