derive threat cost dynamically
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@@ -24,6 +24,7 @@
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#include "EventHandler.h"
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#include "ExitBlueprintModeRequestedEvent.h"
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#include "ExitBuilderModeRequestedEvent.h"
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#include "DebugDrawToggledEvent.h"
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#include "WeaponFiredEvent.h"
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#include "SchematicChoiceOption.h"
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#include "SpeedChangeRequestedEvent.h"
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@@ -65,6 +66,7 @@ public:
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~GameWorldView() override;
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double gameSpeed() const;
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bool isDebugDrawEnabled() const;
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void resetFrameTimer();
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void setGameSpeed(double multiplier);
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void resetForNewGame();
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