derive threat cost dynamically
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@@ -40,7 +40,6 @@ TEST_CASE("ConfigLoader: loadModules parses modules.toml", "[config][modules]")
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CHECK(armor.materials[0].amount == 2);
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CHECK(armor.playerProductionLevel == 1);
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CHECK(armor.productionTimeSeconds == Approx(3.0));
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CHECK(armor.threatCost == Approx(2.0));
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CHECK(armor.fillColor == "#808080");
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CHECK(armor.glyph == "A");
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REQUIRE(armor.statModifiers.size() == 1);
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