derive threat cost dynamically
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@@ -5,7 +5,6 @@ surface_mask = ["OO"]
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materials = [{item = "iron_ingot", amount = 2}]
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player_production_level = 1
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production_time_seconds = 3
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threat_cost = 2.0
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fill_color = "#808080"
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glyph = "A"
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@@ -19,7 +18,6 @@ surface_mask = ["O"]
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materials = [{item = "circuit_board", amount = 1}]
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player_production_level = 1
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production_time_seconds = 2
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threat_cost = 1.0
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fill_color = "#40A0FF"
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glyph = "S"
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@@ -33,7 +31,6 @@ surface_mask = ["O"]
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materials = [{item = "iron_ingot", amount = 1}, {item = "circuit_board", amount = 1}]
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player_production_level = 1
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production_time_seconds = 4
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threat_cost = 3.0
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fill_color = "#FF4040"
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glyph = "W"
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@@ -47,7 +44,6 @@ surface_mask = ["O"]
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materials = [{item = "iron_ingot", amount = 1}]
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player_production_level = 1
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production_time_seconds = 5
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threat_cost = 5.0
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fill_color = "#FF8040"
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glyph = "L"
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@@ -63,7 +59,6 @@ surface_mask = ["OO"]
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materials = [{item = "iron_ingot", amount = 2}]
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player_production_level = 1
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production_time_seconds = 5
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threat_cost = 0.0
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fill_color = "#AACC44"
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glyph = "Sv"
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@@ -79,7 +74,6 @@ surface_mask = ["O"]
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materials = [{item = "circuit_board", amount = 2}]
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player_production_level = 1
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production_time_seconds = 5
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threat_cost = 0.0
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fill_color = "#66CCFF"
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glyph = "Rp"
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@@ -94,7 +88,6 @@ surface_mask = ["O"]
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materials = [{item = "iron_ingot", amount = 1}]
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player_production_level = 1
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production_time_seconds = 4
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threat_cost = 1.0
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fill_color = "#FF4040"
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glyph = "Wp"
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@@ -108,7 +101,6 @@ surface_mask = ["O"]
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materials = [{item = "iron_ingot", amount = 1}]
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player_production_level = 1
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production_time_seconds = 4
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threat_cost = 1.0
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fill_color = "#FF4040"
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glyph = "Ws"
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@@ -123,7 +115,6 @@ surface_mask = ["O"]
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materials = [{item = "iron_ingot", amount = 1}]
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player_production_level = 1
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production_time_seconds = 2
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threat_cost = 1.0
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fill_color = "#40A0FF"
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glyph = "Ab"
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@@ -138,7 +129,6 @@ surface_mask = ["O"]
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materials = [{item = "iron_ingot", amount = 1}]
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player_production_level = 1
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production_time_seconds = 2
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threat_cost = 1.0
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fill_color = "#40A0FF"
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glyph = "Mt"
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