derive threat cost dynamically
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@@ -5,7 +5,6 @@ surface_mask = ["OO"]
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materials = [{item = "armor_plate_module", amount = 1}]
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player_production_level = 1
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production_time_seconds = 3
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threat_cost = 20.0
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fill_color = "#808080"
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glyph = "A"
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@@ -20,7 +19,6 @@ surface_mask = ["O"]
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materials = [{item = "sensor_booster_module", amount = 1}]
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player_production_level = 1
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production_time_seconds = 2
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threat_cost = 1.0
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fill_color = "#40A0FF"
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glyph = "S"
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@@ -35,7 +33,6 @@ surface_mask = ["O"]
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materials = [{item = "manuvering_thrusters_module", amount = 1}]
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player_production_level = 1
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production_time_seconds = 2
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threat_cost = 1.0
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fill_color = "#40A0FF"
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glyph = "Mt"
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@@ -51,7 +48,6 @@ surface_mask = ["O"]
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materials = [{item = "afterburner_module", amount = 1}]
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player_production_level = 1
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production_time_seconds = 2
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threat_cost = 1.0
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fill_color = "#40A0FF"
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glyph = "Ab"
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@@ -70,7 +66,6 @@ surface_mask = [
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materials = [{item = "weapon_upgrade_module", amount = 1}]
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player_production_level = 1
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production_time_seconds = 4
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threat_cost = 10.0
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fill_color = "#FF4040"
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glyph = "Wu"
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@@ -88,7 +83,6 @@ surface_mask = [
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materials = [{item = "weapon_primer_module", amount = 1}]
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player_production_level = 1
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production_time_seconds = 4
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threat_cost = 10.0
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fill_color = "#FF4040"
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glyph = "Wp"
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@@ -106,7 +100,6 @@ surface_mask = [
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materials = [{item = "weapon_stabilizer_module", amount = 1}]
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player_production_level = 1
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production_time_seconds = 4
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threat_cost = 10.0
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fill_color = "#FF4040"
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glyph = "Ws"
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@@ -122,7 +115,6 @@ surface_mask = ["O"]
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materials = [{item = "iron_ore", amount = 1}]
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player_production_level = 1
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production_time_seconds = 0.5
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threat_cost = 5.0
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fill_color = "#FF8040"
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glyph = "L"
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@@ -141,7 +133,6 @@ surface_mask = [
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materials = [{item = "laser_cannon_s_module", amount = 1}]
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player_production_level = 1
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production_time_seconds = 0.5
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threat_cost = 30.0
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fill_color = "#FF8040"
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glyph = "L"
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@@ -158,7 +149,6 @@ surface_mask = ["O"]
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materials = [{item = "salvager_module", amount = 1}]
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player_production_level = 1
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production_time_seconds = 2
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threat_cost = 0.0
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fill_color = "#AACC44"
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glyph = "Sv"
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@@ -175,7 +165,6 @@ surface_mask = ["O"]
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materials = [{item = "repair_tool_module", amount = 1}]
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player_production_level = 1
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production_time_seconds = 2
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threat_cost = 0.0
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fill_color = "#66CCFF"
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glyph = "Rp"
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