drop CombatSystem's unused BuildingSystem parameter

This commit is contained in:
2026-08-05 06:45:16 +02:00
parent 0408336cf9
commit 0b7e94b4e4
5 changed files with 11 additions and 15 deletions

View File

@@ -267,8 +267,7 @@ void Simulation::tick()
m_repairSystem->tick(m_currentTick, m_beamFiredEvents);
// Step 8: combat resolution
m_combatSystem->tick(m_currentTick, m_admin,
*m_buildingSystem, m_beamFiredEvents);
m_combatSystem->tick(m_currentTick, m_admin, m_beamFiredEvents);
// Step 8b: deferred damage whose impact tick has arrived
m_combatSystem->applyPendingDamage(m_currentTick, m_admin);