drop CombatSystem's unused BuildingSystem parameter
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@@ -15,7 +15,6 @@
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#include "entt/entity/entity.hpp"
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class BuildingSystem;
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class EntityAdmin;
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class CombatSystem
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@@ -25,7 +24,6 @@ public:
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void tick(Tick currentTick,
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EntityAdmin& admin,
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BuildingSystem& buildings,
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std::vector<BeamFiredEvent>& outBeamFiredEvents);
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void applyPendingDamage(Tick currentTick, EntityAdmin& admin);
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