drop CombatSystem's unused BuildingSystem parameter
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@@ -17,7 +17,6 @@ CombatSystem::CombatSystem(const GameConfig& config)
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void CombatSystem::tick(Tick currentTick,
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EntityAdmin& admin,
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BuildingSystem& /*buildings*/,
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std::vector<BeamFiredEvent>& outBeamFiredEvents)
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{
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TRACE();
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