drop CombatSystem's unused BuildingSystem parameter

This commit is contained in:
2026-08-05 06:45:16 +02:00
parent 0408336cf9
commit 0b7e94b4e4
5 changed files with 11 additions and 15 deletions

View File

@@ -17,7 +17,6 @@ CombatSystem::CombatSystem(const GameConfig& config)
void CombatSystem::tick(Tick currentTick,
EntityAdmin& admin,
BuildingSystem& /*buildings*/,
std::vector<BeamFiredEvent>& outBeamFiredEvents)
{
TRACE();