drop CombatSystem's unused BuildingSystem parameter
This commit is contained in:
@@ -329,7 +329,7 @@ void ArenaSimulation::tick()
|
||||
m_repairSystem->tick(m_currentTick, beamFiredEvents);
|
||||
|
||||
// Combat resolution (tick step 8).
|
||||
m_combatSystem->tick(m_currentTick, m_admin, *m_buildingSystem, beamFiredEvents);
|
||||
m_combatSystem->tick(m_currentTick, m_admin, beamFiredEvents);
|
||||
m_beamFiredEvents.insert(m_beamFiredEvents.end(), beamFiredEvents.begin(), beamFiredEvents.end());
|
||||
m_combatSystem->applyPendingDamage(m_currentTick, m_admin);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user