drop CombatSystem's unused BuildingSystem parameter

This commit is contained in:
2026-08-05 06:45:16 +02:00
parent 0408336cf9
commit 0b7e94b4e4
5 changed files with 11 additions and 15 deletions

View File

@@ -329,7 +329,7 @@ void ArenaSimulation::tick()
m_repairSystem->tick(m_currentTick, beamFiredEvents);
// Combat resolution (tick step 8).
m_combatSystem->tick(m_currentTick, m_admin, *m_buildingSystem, beamFiredEvents);
m_combatSystem->tick(m_currentTick, m_admin, beamFiredEvents);
m_beamFiredEvents.insert(m_beamFiredEvents.end(), beamFiredEvents.begin(), beamFiredEvents.end());
m_combatSystem->applyPendingDamage(m_currentTick, m_admin);