Add artifact win condition (#3)
Reviewed-on: #3 Co-authored-by: Malte Langkabel <malte.langkabel@gmail.com> Co-committed-by: Malte Langkabel <malte.langkabel@gmail.com>
This commit was merged in pull request #3.
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@@ -26,9 +26,11 @@
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#include "ExitBlueprintModeRequestedEvent.h"
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#include "ExitBuilderModeRequestedEvent.h"
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#include "DebugDrawToggledEvent.h"
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#include "ArtifactCountChangedEvent.h"
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#include "BeamFiredEvent.h"
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#include "CommandRequestedEvent.h"
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#include "SchematicChoiceOption.h"
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#include "WinEvent.h"
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#include "SpeedChangeRequestedEvent.h"
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#include "entt/entity/entity.hpp"
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@@ -219,10 +221,12 @@ private:
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bool m_scrollLeft;
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bool m_scrollRight;
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bool m_gameOverShown;
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bool m_winShown;
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bool m_schematicChoiceShown;
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Tick m_lastTick = Tick(-1);
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int m_lastBlocks = -1;
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int m_lastBossCounter = -1;
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Tick m_lastBossCountdown = Tick(-1);
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int m_lastArtifactCount = -1;
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};
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