Add artifact win condition (#3)
Reviewed-on: #3 Co-authored-by: Malte Langkabel <malte.langkabel@gmail.com> Co-committed-by: Malte Langkabel <malte.langkabel@gmail.com>
This commit was merged in pull request #3.
This commit is contained in:
@@ -194,7 +194,11 @@ void GameWorldView::onFrame()
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static_cast<double>(elapsed), m_gameSpeedMultiplier);
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for (int i = 0; i < ticks; ++i)
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{
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if (m_replayPlayer->isFinished()) { break; }
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// Stop at the recorded stream's end, or at the run's terminal state:
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// the real game froze when it was won or lost, so the replay does too
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// (the recording may run a few ticks past that point).
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if (m_replayPlayer->isFinished()
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|| m_sim->isWon() || m_sim->isGameOver()) { break; }
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m_sim->tick();
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m_replayPlayer->advanceTo(m_sim->currentTick());
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}
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@@ -310,6 +314,14 @@ void GameWorldView::onFrame()
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m_schematicChoiceShown = false;
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}
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// Win check
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if (m_sim->isWon() && !m_winShown)
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{
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m_winShown = true;
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m_gameSpeedMultiplier = 0.0;
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EventManager::getInstance()->sendEventImmediately(std::make_shared<WinEvent>());
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}
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// Game over check
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if (m_sim->isGameOver() && !m_gameOverShown)
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{
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@@ -320,6 +332,20 @@ void GameWorldView::onFrame()
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}
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}
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// Artifact count is a passive reflection of sim state (not a live-input source
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// like the schematic/game-over polls above), so it updates during replay too —
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// the recorded ApplySchematicChoice drives m_sim->artifactCount() forward and
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// the header bar must track it. Fires on the first frame (count 0 vs the -1
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// sentinel), which also populates the win-count max (replacing the "0/?" label).
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const int currentArtifactCount = m_sim->artifactCount();
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if (currentArtifactCount != m_lastArtifactCount)
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{
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m_lastArtifactCount = currentArtifactCount;
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EventManager::getInstance()->sendEventImmediately(
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std::make_shared<ArtifactCountChangedEvent>(
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currentArtifactCount, m_sim->config().world.artifacts.artifactWinCount));
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}
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update();
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}
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@@ -1292,7 +1318,11 @@ void GameWorldView::drawReplayOverlay(QPainter& painter)
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painter.setPen(QColor(255, 220, 80));
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painter.drawText(QRect(0, 8, width(), 24), Qt::AlignHCenter | Qt::AlignTop, tr("REPLAY"));
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if (m_replayPlayer->isFinished())
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// The replay is over once the recorded stream is exhausted or the run reached
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// its terminal state (win / defeat) — matching where playback freezes above.
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const bool ended = m_replayPlayer->isFinished()
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|| m_sim->isWon() || m_sim->isGameOver();
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if (ended)
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{
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// Dim the world so the end message reads clearly over it.
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painter.fillRect(rect(), QColor(0, 0, 0, 140));
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@@ -1304,6 +1334,16 @@ void GameWorldView::drawReplayOverlay(QPainter& painter)
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message = tr("Desync at tick %1").arg(static_cast<qlonglong>(*desync));
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painter.setPen(QColor(255, 90, 90));
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}
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else if (m_sim->isWon())
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{
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message = tr("Replay ended — Victory");
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painter.setPen(QColor(120, 255, 120));
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}
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else if (m_sim->isGameOver())
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{
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message = tr("Replay ended — Defeat");
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painter.setPen(QColor(255, 255, 255));
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}
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else
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{
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message = tr("Replay ended");
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@@ -1779,12 +1819,14 @@ void GameWorldView::resetForNewGame()
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m_scrollXTiles = 0.0f;
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m_scrollLeft = false;
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m_scrollRight = false;
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m_gameOverShown = false;
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m_prevNonZeroSpeed = 1.0;
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m_gameOverShown = false;
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m_winShown = false;
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m_prevNonZeroSpeed = 1.0;
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m_lastTick = Tick(-1);
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m_lastBlocks = -1;
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m_lastBossCounter = -1;
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m_lastBossCountdown = Tick(-1);
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m_lastArtifactCount = -1;
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EventManager::getInstance()->sendEventImmediately(
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std::make_shared<SelectionChangedEvent>(std::vector<BuildingId>{}));
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setGameSpeed(1.0);
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@@ -26,9 +26,11 @@
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#include "ExitBlueprintModeRequestedEvent.h"
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#include "ExitBuilderModeRequestedEvent.h"
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#include "DebugDrawToggledEvent.h"
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#include "ArtifactCountChangedEvent.h"
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#include "BeamFiredEvent.h"
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#include "CommandRequestedEvent.h"
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#include "SchematicChoiceOption.h"
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#include "WinEvent.h"
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#include "SpeedChangeRequestedEvent.h"
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#include "entt/entity/entity.hpp"
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@@ -219,10 +221,12 @@ private:
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bool m_scrollLeft;
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bool m_scrollRight;
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bool m_gameOverShown;
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bool m_winShown;
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bool m_schematicChoiceShown;
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Tick m_lastTick = Tick(-1);
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int m_lastBlocks = -1;
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int m_lastBossCounter = -1;
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Tick m_lastBossCountdown = Tick(-1);
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int m_lastArtifactCount = -1;
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};
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@@ -22,11 +22,13 @@ HeaderBar::HeaderBar(QWidget* parent)
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layout->setContentsMargins(8, 4, 8, 4);
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layout->setSpacing(8);
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m_timeLabel = new QLabel("00:00", this);
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m_blocksLabel = new QLabel(tr("Blocks: 0"), this);
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m_bossLabel = new QLabel(tr("Boss Wave #1 Next boss: 5:00"), this);
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m_timeLabel = new QLabel("00:00", this);
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m_blocksLabel = new QLabel(tr("Blocks: 0"), this);
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m_artifactsLabel = new QLabel(tr("Artifacts: 0/?"), this);
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m_bossLabel = new QLabel(tr("Boss Wave #1 Next boss: 5:00"), this);
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layout->addWidget(m_timeLabel);
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layout->addWidget(m_blocksLabel);
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layout->addWidget(m_artifactsLabel);
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layout->addStretch();
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layout->addWidget(m_bossLabel);
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@@ -88,6 +90,11 @@ void HeaderBar::handleEvent(std::shared_ptr<const BossWaveUpdatedEvent> event)
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.arg(bossSeconds % 60, 2, 10, QChar('0')));
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}
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void HeaderBar::handleEvent(std::shared_ptr<const ArtifactCountChangedEvent> event)
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{
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m_artifactsLabel->setText(tr("Artifacts: %1/%2").arg(event->count).arg(event->winCount));
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}
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void HeaderBar::onSpeedButton(int index)
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{
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if (index >= 0 && index < kSpeedCount)
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@@ -4,6 +4,7 @@
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#include <QWidget>
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#include "ArtifactCountChangedEvent.h"
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#include "BossWaveUpdatedEvent.h"
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#include "BuildingBlocksChangedEvent.h"
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#include "EventHandler.h"
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@@ -18,7 +19,8 @@ class HeaderBar : public QWidget,
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public CombinedEventHandler<TickAdvancedEvent,
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BuildingBlocksChangedEvent,
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GameSpeedChangedEvent,
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BossWaveUpdatedEvent>
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BossWaveUpdatedEvent,
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ArtifactCountChangedEvent>
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{
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Q_OBJECT
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@@ -34,9 +36,11 @@ private:
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void handleEvent(std::shared_ptr<const BuildingBlocksChangedEvent> event) override;
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void handleEvent(std::shared_ptr<const GameSpeedChangedEvent> event) override;
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void handleEvent(std::shared_ptr<const BossWaveUpdatedEvent> event) override;
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void handleEvent(std::shared_ptr<const ArtifactCountChangedEvent> event) override;
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QLabel* m_timeLabel;
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QLabel* m_blocksLabel;
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QLabel* m_artifactsLabel;
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QLabel* m_bossLabel;
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std::vector<QPushButton*> m_speedButtons;
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@@ -346,3 +346,42 @@ void MainWindow::handleEvent(std::shared_ptr<const GameOverEvent> /*event*/)
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close();
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}
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}
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void MainWindow::handleEvent(std::shared_ptr<const WinEvent> /*event*/)
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{
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const Tick tick = m_sim->currentTick();
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const int totalSeconds = static_cast<int>(ticksToSeconds(tick));
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const int minutes = totalSeconds / 60;
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const int seconds = totalSeconds % 60;
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QMessageBox box(this);
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box.setWindowTitle(tr("Won!"));
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box.setText(tr("You collected all artifacts!\nSurvival time: %1:%2")
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.arg(minutes, 2, 10, QChar('0'))
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.arg(seconds, 2, 10, QChar('0')));
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QPushButton* restartBtn = box.addButton(tr("Restart"), QMessageBox::AcceptRole);
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box.addButton(tr("Quit"), QMessageBox::RejectRole);
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box.exec();
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if (box.clickedButton() == restartBtn)
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{
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try
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{
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GameConfig newConfig = ConfigLoader::loadFromDirectory(m_configDir);
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VisualsConfig newVisuals = VisualsLoader::load(m_configDir + "/visuals.toml");
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m_visuals = std::move(newVisuals);
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m_sim->reset(std::move(newConfig));
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}
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catch (const std::exception& e)
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{
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QMessageBox::critical(this, tr("Config Error"),
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tr("Failed to reload config:\n%1").arg(e.what()));
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return;
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}
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m_gameWorldView->resetForNewGame();
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}
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else
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{
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close();
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}
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}
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@@ -12,6 +12,7 @@
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#include "EventHandler.h"
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#include "GameOverEvent.h"
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#include "LayoutDialogRequestedEvent.h"
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#include "WinEvent.h"
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#include "RecipeSelectionRequestedEvent.h"
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#include "SchematicChoicesAvailableEvent.h"
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#include "ShipLayoutBlueprint.h"
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@@ -32,6 +33,7 @@ class MainWindow : public QWidget,
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public CombinedEventHandler<BuildingBlocksChangedEvent,
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SchematicChoicesAvailableEvent,
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GameOverEvent,
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WinEvent,
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EscapeMenuRequestedEvent,
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LayoutDialogRequestedEvent,
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RecipeSelectionRequestedEvent>
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@@ -51,6 +53,7 @@ private:
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void handleEvent(std::shared_ptr<const BuildingBlocksChangedEvent> event) override;
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void handleEvent(std::shared_ptr<const SchematicChoicesAvailableEvent> event) override;
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void handleEvent(std::shared_ptr<const GameOverEvent> event) override;
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void handleEvent(std::shared_ptr<const WinEvent> event) override;
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void handleEvent(std::shared_ptr<const EscapeMenuRequestedEvent> event) override;
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void handleEvent(std::shared_ptr<const LayoutDialogRequestedEvent> event) override;
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void handleEvent(std::shared_ptr<const RecipeSelectionRequestedEvent> event) override;
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@@ -45,60 +45,69 @@ SchematicChoiceDialog::SchematicChoiceDialog(
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nameLabel->setAlignment(Qt::AlignCenter);
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cardLayout->addWidget(nameLabel);
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QString typeText;
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if (option.type == SchematicType::Ship)
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if (option.type == SchematicType::Artifact)
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{
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typeText = tr("Ship");
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}
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else if (option.type == SchematicType::Module)
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{
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typeText = tr("Module");
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QLabel* artifactTypeLabel = new QLabel(tr("Artifact"), card);
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artifactTypeLabel->setAlignment(Qt::AlignCenter);
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cardLayout->addWidget(artifactTypeLabel);
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}
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else
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{
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typeText = tr("Recipe");
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}
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QLabel* typeLabel = new QLabel(typeText, card);
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typeLabel->setAlignment(Qt::AlignCenter);
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cardLayout->addWidget(typeLabel);
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QString statusText;
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if (option.isNewUnlock)
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{
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statusText = tr("New unlock");
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}
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else
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{
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statusText = tr("Level up -> %1").arg(option.targetLevel);
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}
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QLabel* statusLabel = new QLabel(statusText, card);
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statusLabel->setAlignment(Qt::AlignCenter);
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cardLayout->addWidget(statusLabel);
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QLabel* unlocksHeaderLabel = new QLabel(tr("Unlocks recipes for:"), card);
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QFont unlocksHeaderFont = unlocksHeaderLabel->font();
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unlocksHeaderFont.setBold(true);
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unlocksHeaderLabel->setFont(unlocksHeaderFont);
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unlocksHeaderLabel->setAlignment(Qt::AlignCenter);
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cardLayout->addWidget(unlocksHeaderLabel);
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QString unlocksText;
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if (option.newlyUnlockedItemNames.empty())
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{
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unlocksText = tr("None");
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}
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else
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{
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QStringList itemLines;
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for (const std::string& itemName : option.newlyUnlockedItemNames)
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QString typeText;
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if (option.type == SchematicType::Ship)
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{
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itemLines << QString::fromStdString(itemName);
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typeText = tr("Ship");
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}
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unlocksText = itemLines.join("\n");
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else if (option.type == SchematicType::Module)
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{
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typeText = tr("Module");
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}
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else
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{
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typeText = tr("Recipe");
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}
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QLabel* typeLabel = new QLabel(typeText, card);
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typeLabel->setAlignment(Qt::AlignCenter);
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cardLayout->addWidget(typeLabel);
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QString statusText;
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if (option.isNewUnlock)
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{
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statusText = tr("New unlock");
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}
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else
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{
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statusText = tr("Level up -> %1").arg(option.targetLevel);
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}
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QLabel* statusLabel = new QLabel(statusText, card);
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statusLabel->setAlignment(Qt::AlignCenter);
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cardLayout->addWidget(statusLabel);
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QLabel* unlocksHeaderLabel = new QLabel(tr("Unlocks recipes for:"), card);
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QFont unlocksHeaderFont = unlocksHeaderLabel->font();
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unlocksHeaderFont.setBold(true);
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unlocksHeaderLabel->setFont(unlocksHeaderFont);
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unlocksHeaderLabel->setAlignment(Qt::AlignCenter);
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cardLayout->addWidget(unlocksHeaderLabel);
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QString unlocksText;
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if (option.newlyUnlockedItemNames.empty())
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{
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unlocksText = tr("None");
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}
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else
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{
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QStringList itemLines;
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for (const std::string& itemName : option.newlyUnlockedItemNames)
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{
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itemLines << QString::fromStdString(itemName);
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}
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unlocksText = itemLines.join("\n");
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}
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QLabel* unlocksLabel = new QLabel(unlocksText, card);
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unlocksLabel->setAlignment(Qt::AlignCenter);
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cardLayout->addWidget(unlocksLabel);
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}
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QLabel* unlocksLabel = new QLabel(unlocksText, card);
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unlocksLabel->setAlignment(Qt::AlignCenter);
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cardLayout->addWidget(unlocksLabel);
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QPushButton* selectButton = new QPushButton(tr("Select"), card);
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cardLayout->addWidget(selectButton);
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Block a user