keep an auto-recipe building's summary between its cycles
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@@ -1,12 +1,14 @@
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#pragma once
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#include <string>
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#include "BufferedBuildingContent.h"
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#include "SelectionContentFactory.h"
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// The card for a Smelter or a Reprocessing Plant (REQ-UI-SELECTION-CONTENT). Both
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// auto-process whatever they receive and have no player-facing recipe selection
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// (REQ-BLD-SMELTER, REQ-BLD-REPROCESSING), so the card has no configuration group at
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// all; its cycle is whichever recipe is currently in production.
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// all; its cycle is whichever recipe is in production, or the last one that was.
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class AutoProductionContent : public BufferedBuildingContent
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{
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Q_OBJECT
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@@ -17,4 +19,11 @@ public:
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protected:
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CycleInfo getCycleInfo(const BuildingTarget& target) const override;
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private:
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// The recipe last seen in production, which keeps describing the cycle while the
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// building sits between cycles (REQ-UI-RECIPE-SUMMARY). Mutable because it is a
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// record of what getCycleInfo() has observed rather than state of its own: the card
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// shows the same thing whether or not it has been asked before.
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mutable std::string m_lastRecipeId;
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};
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