keep an auto-recipe building's summary between its cycles

This commit is contained in:
2026-08-09 20:41:48 +02:00
parent ca49b9dbec
commit 09858f4b62
4 changed files with 27 additions and 8 deletions

View File

@@ -41,13 +41,22 @@ BufferedBuildingContent::CycleInfo AutoProductionContent::getCycleInfo(
}
}
if (!target.building || !target.building->production.has_value())
// Which recipe describes the cycle: the one running, or -- between cycles -- the one
// that ran last. Dropping it while idle would take the summary row and the chips'
// per-cycle amounts away and bring them back with every cycle, resizing the card in
// step with the building's status (REQ-UI-RECIPE-SUMMARY). Only a building that has
// never run has nothing to describe.
if (target.building && target.building->production.has_value())
{
m_lastRecipeId = target.building->production->recipeId;
}
if (!target.building || m_lastRecipeId.empty())
{
return info;
}
const RecipeDef* recipe = getContext().config->recipes.findRecipeDef(
target.building->production->recipeId, target.type);
const RecipeDef* recipe =
getContext().config->recipes.findRecipeDef(m_lastRecipeId, target.type);
if (!recipe)
{
return info;

View File

@@ -1,12 +1,14 @@
#pragma once
#include <string>
#include "BufferedBuildingContent.h"
#include "SelectionContentFactory.h"
// The card for a Smelter or a Reprocessing Plant (REQ-UI-SELECTION-CONTENT). Both
// auto-process whatever they receive and have no player-facing recipe selection
// (REQ-BLD-SMELTER, REQ-BLD-REPROCESSING), so the card has no configuration group at
// all; its cycle is whichever recipe is currently in production.
// all; its cycle is whichever recipe is in production, or the last one that was.
class AutoProductionContent : public BufferedBuildingContent
{
Q_OBJECT
@@ -17,4 +19,11 @@ public:
protected:
CycleInfo getCycleInfo(const BuildingTarget& target) const override;
private:
// The recipe last seen in production, which keeps describing the cycle while the
// building sits between cycles (REQ-UI-RECIPE-SUMMARY). Mutable because it is a
// record of what getCycleInfo() has observed rather than state of its own: the card
// shows the same thing whether or not it has been asked before.
mutable std::string m_lastRecipeId;
};

View File

@@ -44,8 +44,9 @@ protected:
// REQ-BLD-SALVAGE-BAY) or has no recipe or schematic selected yet: the
// production section is then not shown (REQ-UI-PRODUCTION-PROGRESS).
bool runsProduction = false;
// 0 while an auto-recipe building sits between cycles, when no single recipe
// names a cycle time; the progress line then reads "idle".
// 0 only when no recipe describes the cycle at all -- an auto-recipe building
// that has yet to run one (REQ-UI-RECIPE-SUMMARY). The progress line reads
// "idle" whenever no cycle is actually running, whatever this says.
double durationSeconds = 0.0;
};