give the selection cards their own parts instead of label blobs
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@@ -5,7 +5,8 @@
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#include "SelectionContent.h"
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#include "SelectionContentFactory.h"
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class QLabel;
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class BarRow;
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class StatRow;
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// The card for one selected defence station, player or enemy
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// (REQ-UI-STATION-STATS-PANEL): its HP plus the combined damage, range and fire rate of
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@@ -23,5 +24,8 @@ protected:
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private:
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entt::entity m_entity;
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QLabel* m_statsLabel;
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BarRow* m_hpBar;
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StatRow* m_damageRow;
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StatRow* m_rangeRow;
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StatRow* m_fireRateRow;
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};
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