give the selection cards their own parts instead of label blobs

This commit is contained in:
2026-08-07 18:43:23 +02:00
parent 2289277e12
commit 075e44d295
54 changed files with 1505 additions and 533 deletions

View File

@@ -0,0 +1,52 @@
#pragma once
#include <string>
#include <vector>
#include <QWidget>
class ItemIconCache;
class QHBoxLayout;
// What one production cycle does, on a line: each input item with its per-cycle amount,
// an arrow, each output with its amount, and the cycle time
// (REQ-UI-RECIPE-SUMMARY). It restates the selected recipe without the player having to
// open the selection dialog, and it is the panel's only display of the cycle time.
class RecipeSummaryRow : public QWidget
{
Q_OBJECT
public:
struct Amount
{
std::string itemId;
int amount = 0;
bool operator==(const Amount& other) const
{
return itemId == other.itemId && amount == other.amount;
}
};
// itemIcons is the window-wide per-item icon cache (REQ-UI-ITEM-ICON); an item with
// no icon file falls back to its id. Not owned.
explicit RecipeSummaryRow(ItemIconCache* itemIcons, QWidget* parent = nullptr);
// Hides the row when there is nothing selected to produce, which is how a building
// with no recipe shows no summary at all.
void setSummary(const std::vector<Amount>& inputs,
const std::vector<Amount>& outputs, double durationSeconds);
private:
void rebuild(const std::vector<Amount>& inputs, const std::vector<Amount>& outputs,
double durationSeconds);
void addAmounts(const std::vector<Amount>& amounts);
ItemIconCache* m_itemIcons;
QHBoxLayout* m_layout;
// What the row currently shows, so a refresh at tick rate rebuilds it only when the
// recipe actually changed.
std::vector<Amount> m_inputs;
std::vector<Amount> m_outputs;
double m_durationSeconds = -1.0;
};