give the selection cards their own parts instead of label blobs

This commit is contained in:
2026-08-07 18:43:23 +02:00
parent 2289277e12
commit 075e44d295
54 changed files with 1505 additions and 533 deletions

View File

@@ -6,15 +6,16 @@
#include "BuildingId.h"
#include "SelectionContent.h"
struct Building;
struct BuildingTarget;
class BufferSection;
class ProductionSection;
class RecipeSummaryRow;
// Shared body of the four cards that show one building with buffers -- the Miner and
// Assembler, the Smelter and Reprocessing Plant, the Shipyard, and the Salvage Bay
// (REQ-UI-SELECTION-CONTENT). All four show the same header status, buffer contents and
// production progress; they differ only in what one production cycle costs and how long
// it takes, which is what the subclass supplies.
// (REQ-UI-SELECTION-CONTENT). All four show the same header identity and status, recipe
// summary, buffer contents and production progress; they differ only in what one
// production cycle costs and how long it takes, which is what the subclass supplies.
//
// This is implementation sharing, not a catalog entry: every concrete subclass is one
// row of the content catalog.
@@ -40,14 +41,22 @@ protected:
BufferedBuildingContent(const SelectionContext& context, BuildingId id,
QWidget* parent);
virtual CycleInfo getCycleInfo(const Building& building) const = 0;
// Called with a construction site's stored configuration too, so the summary of what
// the building will produce is shown before it is built (REQ-BLD-SITE-CONFIG).
virtual CycleInfo getCycleInfo(const BuildingTarget& target) const = 0;
// The subclass's own configuration controls. The identity, the recipe summary, the
// buffers and the production progress are handled here.
virtual void refreshControls(const BuildingTarget& /*target*/) {}
BuildingId getBuildingId() const { return m_id; }
private:
void refreshConfiguration() override;
void refreshRuntime() override;
private:
BuildingId m_id;
RecipeSummaryRow* m_recipeSummary;
BufferSection* m_buffers;
ProductionSection* m_production;
};