give the selection cards their own parts instead of label blobs
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@@ -5,20 +5,25 @@
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#include <QWidget>
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struct Building;
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class QLabel;
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#include "SelectionContext.h"
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// The input and output buffer contents of one building (REQ-UI-SINGLE-SELECTION).
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struct Building;
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class ItemChipRow;
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class SectionBox;
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// The input and output buffer contents of one building, each a captioned section of item
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// chips (REQ-UI-SINGLE-SELECTION).
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//
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// Counting what is in the buffers is the same for every building type, so it happens
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// here; what a cycle consumes and produces is not, so the owning content supplies those
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// per-cycle amounts. An item with no entry in the maps is shown without a denominator.
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// per-cycle amounts. An item with no entry in the maps is shown without a denominator,
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// and a section holding nothing is not shown at all.
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class BufferSection : public QWidget
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{
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Q_OBJECT
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public:
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explicit BufferSection(QWidget* parent = nullptr);
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explicit BufferSection(const SelectionContext& context, QWidget* parent = nullptr);
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// perCycleInputs and perCycleOutputs map an item id to the amount one production
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// cycle consumes or produces. Both may be empty, for a building that runs no cycle.
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@@ -27,5 +32,8 @@ public:
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const std::map<std::string, int>& perCycleOutputs);
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private:
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QLabel* m_label;
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SectionBox* m_inputSection;
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ItemChipRow* m_inputChips;
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SectionBox* m_outputSection;
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ItemChipRow* m_outputChips;
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};
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