give the selection cards their own parts instead of label blobs
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@@ -1,24 +1,17 @@
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#include "BufferSection.h"
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#include <QLabel>
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#include <vector>
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#include <QVBoxLayout>
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#include "Building.h"
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#include "DisplayName.h"
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#include "ItemChipRow.h"
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#include "SectionBox.h"
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namespace
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{
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// One "<item>: <count>[/<per cycle>]" entry.
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QString formatEntry(const std::string& itemId, int count, int perCycle)
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{
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QString text = QString::fromStdString(itemId) + ": " + QString::number(count);
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if (perCycle > 0)
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{
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text += "/" + QString::number(perCycle);
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}
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return text + " ";
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}
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int findPerCycle(const std::map<std::string, int>& perCycle, const std::string& itemId)
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{
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const std::map<std::string, int>::const_iterator it = perCycle.find(itemId);
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@@ -28,33 +21,42 @@ int findPerCycle(const std::map<std::string, int>& perCycle, const std::string&
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} // namespace
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BufferSection::BufferSection(QWidget* parent)
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BufferSection::BufferSection(const SelectionContext& context, QWidget* parent)
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: QWidget(parent)
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{
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QVBoxLayout* layout = new QVBoxLayout(this);
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layout->setContentsMargins(0, 0, 0, 0);
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layout->setSpacing(0);
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layout->setSpacing(6);
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m_label = new QLabel(this);
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m_label->setWordWrap(true);
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layout->addWidget(m_label);
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m_inputSection = new SectionBox(tr("Input buffers"), this);
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m_inputChips = new ItemChipRow(context.itemIcons, m_inputSection);
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m_inputSection->getContentLayout()->addWidget(m_inputChips);
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m_outputSection = new SectionBox(tr("Output buffer"), this);
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m_outputChips = new ItemChipRow(context.itemIcons, m_outputSection);
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m_outputSection->getContentLayout()->addWidget(m_outputChips);
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layout->addWidget(m_inputSection);
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layout->addWidget(m_outputSection);
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}
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void BufferSection::setBuffers(const Building& building,
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const std::map<std::string, int>& perCycleInputs,
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const std::map<std::string, int>& perCycleOutputs)
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{
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QString text;
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if (!building.inputBuffer.counts.empty())
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std::vector<ItemChipRow::Entry> inputs;
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for (const std::pair<const ItemType, int>& entry : building.inputBuffer.counts)
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{
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text += tr("Input: ");
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for (const std::pair<const ItemType, int>& entry : building.inputBuffer.counts)
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ItemChipRow::Entry chip;
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chip.itemId = entry.first.id;
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chip.countText = QString::number(entry.second);
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const int perCycle = findPerCycle(perCycleInputs, entry.first.id);
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if (perCycle > 0)
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{
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text += formatEntry(entry.first.id, entry.second,
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findPerCycle(perCycleInputs, entry.first.id));
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chip.subLine = tr("/ %1 per cycle").arg(perCycle);
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}
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text += "\n";
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inputs.push_back(chip);
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}
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// Output-side items are the buffered ones plus those still emerging onto the output
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@@ -72,24 +74,30 @@ void BufferSection::setBuffers(const Building& building,
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outputCounts[slot.item.type.id]++;
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}
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}
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// A configured building lists every item its cycle produces, so an output the player
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// is waiting for shows as 0 rather than being absent.
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// A configured building lists everything its cycle produces, so an output the player
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// is waiting for reads as 0 rather than being absent.
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for (const std::pair<const std::string, int>& entry : perCycleOutputs)
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{
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outputCounts.emplace(entry.first, 0);
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}
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if (!outputCounts.empty())
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std::vector<ItemChipRow::Entry> outputs;
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for (const std::pair<const std::string, int>& entry : outputCounts)
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{
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text += tr("Output: ");
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for (const std::pair<const std::string, int>& entry : outputCounts)
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{
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text += formatEntry(entry.first, entry.second,
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findPerCycle(perCycleOutputs, entry.first));
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}
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ItemChipRow::Entry chip;
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chip.itemId = entry.first;
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// Counted against the buffer's capacity, which is what production stops at
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// (REQ-MAT-OUTPUT-BUFFER).
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chip.countText = building.outputBuffer.capacity > 0
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? tr("%1 / %2").arg(entry.second).arg(building.outputBuffer.capacity)
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: QString::number(entry.second);
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chip.subLine = QString::fromStdString(toDisplayName(entry.first));
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outputs.push_back(chip);
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}
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m_label->setText(text.trimmed());
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setVisible(!text.trimmed().isEmpty());
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m_inputChips->setEntries(inputs);
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m_outputChips->setEntries(outputs);
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m_inputSection->setVisible(!inputs.empty());
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m_outputSection->setVisible(!outputs.empty());
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setVisible(!inputs.empty() || !outputs.empty());
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}
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