give the selection cards their own parts instead of label blobs
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@@ -7,6 +7,12 @@ SET(HDRS
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${CMAKE_CURRENT_SOURCE_DIR}/BalancingWindow.h
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${CMAKE_CURRENT_SOURCE_DIR}/InspectWindow.h
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${CMAKE_CURRENT_SOURCE_DIR}/../ui/ShipStatsPanel.h
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# The card parts the ship stats panel is built from. They are deliberately free of
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# Simulation and GameConfig, which is what lets them come along here.
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${CMAKE_CURRENT_SOURCE_DIR}/../ui/selection/StatRow.h
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${CMAKE_CURRENT_SOURCE_DIR}/../ui/selection/BarRow.h
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${CMAKE_CURRENT_SOURCE_DIR}/../ui/selection/SectionBox.h
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${CMAKE_CURRENT_SOURCE_DIR}/../ui/selection/SelectionNames.h
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${CMAKE_CURRENT_SOURCE_DIR}/../ui/VisualsConfig.h
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${CMAKE_CURRENT_SOURCE_DIR}/../ui/VisualsLoader.h
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# Shared world-space shapes so the arena keeps looking like the game
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@@ -26,6 +32,10 @@ SET(SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/BalancingWindow.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/InspectWindow.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/../ui/ShipStatsPanel.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/../ui/selection/StatRow.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/../ui/selection/BarRow.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/../ui/selection/SectionBox.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/../ui/selection/SelectionNames.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/../ui/VisualsLoader.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/../ui/WorldPrimitives.cpp
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PARENT_SCOPE
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