depend on factory data instead of BuildingSystem in the AI path
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@@ -1,12 +1,13 @@
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#pragma once
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#include "FactoryQueries.h"
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class EntityAdmin;
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class BuildingSystem;
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// Moves a ship toward its delivery bay when DeliverScrap is the winning
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// behavior. Never decrements cargo — SalvagerSystem performs the delivery.
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class DeliverScrapExecutor
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{
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public:
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void execute(EntityAdmin& admin, const BuildingSystem& buildings);
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void execute(EntityAdmin& admin, const FactoryState& state);
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};
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