depend on factory data instead of BuildingSystem in the AI path
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@@ -1,4 +1,5 @@
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#include "DeliverScrapExecutor.h"
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#include "FactoryQueries.h"
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#include <QVector2D>
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@@ -12,7 +13,7 @@
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#include "SelectedBehaviorComponent.h"
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#include "tracing.h"
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void DeliverScrapExecutor::execute(EntityAdmin& admin, const BuildingSystem& buildings)
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void DeliverScrapExecutor::execute(EntityAdmin& admin, const FactoryState& state)
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{
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TRACE();
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admin.forEach<DeliverScrapBehavior, SelectedBehaviorComponent, PositionComponent,
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@@ -26,7 +27,7 @@ void DeliverScrapExecutor::execute(EntityAdmin& admin, const BuildingSystem& bui
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QVector2D dest = pos.value;
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if (deliver.deliveryBay.has_value())
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{
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const Building* bay = buildings.findBuilding(*deliver.deliveryBay);
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const Building* bay = findBuilding(state, *deliver.deliveryBay);
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if (bay)
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{
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dest = QVector2D(bay->anchor.x() + bay->footprint.width() / 2.0f,
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