depend on factory data instead of BuildingSystem in the AI path
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@@ -1,5 +1,7 @@
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#pragma once
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#include "FactoryQueries.h"
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#include <vector>
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#include "BeamFiredEvent.h"
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@@ -7,7 +9,6 @@
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#include "entt/entity/entity.hpp"
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class BuildingSystem;
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class EntityAdmin;
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class DebrisSystem;
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@@ -21,7 +22,7 @@ class SalvagerSystem
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public:
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explicit SalvagerSystem(EntityAdmin& admin);
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void tick(Tick currentTick, DebrisSystem& debris, BuildingSystem& buildings,
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void tick(Tick currentTick, DebrisSystem& debris, FactoryState& state,
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std::vector<BeamFiredEvent>& outBeamFiredEvents);
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private:
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