depend on factory data instead of BuildingSystem in the AI path
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@@ -1,5 +1,7 @@
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#pragma once
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#include "FactoryQueries.h"
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#include "AdvanceEvaluator.h"
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#include "AdvanceExecutor.h"
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#include "AttackEvaluator.h"
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@@ -17,7 +19,6 @@
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#include "StandbyEvaluator.h"
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#include "StandbyExecutor.h"
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class BuildingSystem;
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class EntityAdmin;
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class DebrisSystem;
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struct GameConfig;
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@@ -34,7 +35,7 @@ class AiSystem
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public:
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explicit AiSystem(const GameConfig& config);
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void tick(EntityAdmin& admin, const BuildingSystem& buildings, const DebrisSystem& debris);
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void tick(EntityAdmin& admin, const FactoryState& state, const DebrisSystem& debris);
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private:
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void selectWinningBehaviors(EntityAdmin& admin);
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