SET(HDRS
    ${HDRS}
    ${CMAKE_CURRENT_SOURCE_DIR}/DespawnAtComponent.h
    ${CMAKE_CURRENT_SOURCE_DIR}/DynamicBodyComponent.h
    ${CMAKE_CURRENT_SOURCE_DIR}/FacingComponent.h
    ${CMAKE_CURRENT_SOURCE_DIR}/FactionComponent.h
    ${CMAKE_CURRENT_SOURCE_DIR}/HealthComponent.h
    ${CMAKE_CURRENT_SOURCE_DIR}/HomeReturnBehaviorComponent.h
    ${CMAKE_CURRENT_SOURCE_DIR}/HqProxyComponent.h
    ${CMAKE_CURRENT_SOURCE_DIR}/MovementIntentComponent.h
    ${CMAKE_CURRENT_SOURCE_DIR}/PositionComponent.h
    ${CMAKE_CURRENT_SOURCE_DIR}/RallyBehaviorComponent.h
    ${CMAKE_CURRENT_SOURCE_DIR}/RepairBehaviorComponent.h
    ${CMAKE_CURRENT_SOURCE_DIR}/RepairToolComponent.h
    ${CMAKE_CURRENT_SOURCE_DIR}/SalvageBehaviorComponent.h
    ${CMAKE_CURRENT_SOURCE_DIR}/SalvageCargoComponent.h
    ${CMAKE_CURRENT_SOURCE_DIR}/ScrapDataComponent.h
    ${CMAKE_CURRENT_SOURCE_DIR}/SensorRangeComponent.h
    ${CMAKE_CURRENT_SOURCE_DIR}/ShipIdentityComponent.h
    ${CMAKE_CURRENT_SOURCE_DIR}/StationBodyComponent.h
    ${CMAKE_CURRENT_SOURCE_DIR}/ThreatResponseBehaviorComponent.h
    ${CMAKE_CURRENT_SOURCE_DIR}/WeaponComponent.h
    PARENT_SCOPE
)

set(LIB_INCLUDE_PATH
    ${LIB_INCLUDE_PATH}
    ${CMAKE_CURRENT_SOURCE_DIR}
    PARENT_SCOPE
)
