SET(HDRS
    ${HDRS}
    ${CMAKE_CURRENT_SOURCE_DIR}/Simulation.h
    ${CMAKE_CURRENT_SOURCE_DIR}/TickDriver.h
    ${CMAKE_CURRENT_SOURCE_DIR}/BeltSystem.h
    ${CMAKE_CURRENT_SOURCE_DIR}/Building.h
    ${CMAKE_CURRENT_SOURCE_DIR}/BuildingSystem.h
    ${CMAKE_CURRENT_SOURCE_DIR}/Scrap.h
    ${CMAKE_CURRENT_SOURCE_DIR}/Ship.h
    ${CMAKE_CURRENT_SOURCE_DIR}/ShipLayout.h
    ${CMAKE_CURRENT_SOURCE_DIR}/ShipLayoutBlueprint.h
    ${CMAKE_CURRENT_SOURCE_DIR}/ShipSystem.h
    ${CMAKE_CURRENT_SOURCE_DIR}/AiSystem.h
    ${CMAKE_CURRENT_SOURCE_DIR}/MovementSystem.h
    ${CMAKE_CURRENT_SOURCE_DIR}/ScrapSystem.h
    ${CMAKE_CURRENT_SOURCE_DIR}/WaveSystem.h
    ${CMAKE_CURRENT_SOURCE_DIR}/CombatSystem.h
    PARENT_SCOPE
)

SET(SRCS
    ${SRCS}
    ${CMAKE_CURRENT_SOURCE_DIR}/Simulation.cpp
    ${CMAKE_CURRENT_SOURCE_DIR}/TickDriver.cpp
    ${CMAKE_CURRENT_SOURCE_DIR}/BeltSystem.cpp
    ${CMAKE_CURRENT_SOURCE_DIR}/BuildingSystem.cpp
    ${CMAKE_CURRENT_SOURCE_DIR}/ShipSystem.cpp
    ${CMAKE_CURRENT_SOURCE_DIR}/AiSystem.cpp
    ${CMAKE_CURRENT_SOURCE_DIR}/MovementSystem.cpp
    ${CMAKE_CURRENT_SOURCE_DIR}/ScrapSystem.cpp
    ${CMAKE_CURRENT_SOURCE_DIR}/WaveSystem.cpp
    ${CMAKE_CURRENT_SOURCE_DIR}/CombatSystem.cpp
    PARENT_SCOPE
)

set(LIB_INCLUDE_PATH
    ${LIB_INCLUDE_PATH}
    ${CMAKE_CURRENT_SOURCE_DIR}
    PARENT_SCOPE
)
