[world]
height_tiles = 60
refund_percentage = 75
deconstruction_time_seconds = 0.1
starting_building_blocks = 100
debris_despawn_seconds = 30
scrap_per_threat = 1.0
tile_size_m = 10
belt_speed_mps = 20
tunnel_max_distance_tiles = 10
departure_interval_seconds = 20
orbit_factor = 0.8
rally_orbit_radius_tiles = 5.0
building_blocks_tooltip = "Spend building blocks to build; deliver them to the HQ to gain more."
artifact_tooltip = "Choose the artifact reward when destroying enemy stations; collect enough to win."

[regions]
asteroid_width_tiles = 40
player_buffer_width_tiles = 10
contest_zone_width_tiles = 30
enemy_buffer_width_tiles = 15

[scroll]
pan_speed_slow_tiles_per_second = 8.0
pan_speed_fast_tiles_per_second = 24.0
pan_ramp_band_width_tiles = 16

[expansion]
columns_per_expansion_tiles = 10
cost_building_blocks_formula = "400 * 2^x"

[push]
push_expand_columns_tiles = 20
boss_advance_seconds = 60

[targeting]
target_score_formula      = "1 / (1 + x)"          # x = distance / max weapon range; higher = better, clamped to >=0
overclaim_penalty_formula = "max(0.5, 1 - 0.1*x)"  # x = competing claim count; multiplies score, clamped to [0,1]
target_hysteresis         = 0.10                   # keep current target unless a challenger beats it by >10%

[artifacts]
artifact_chance_formula = "0.05 * x"  # 5% chance per station level
artifact_win_count      = 3

[waves]
threat_rate_formula = "x"
gap_min_seconds = 15
gap_max_seconds = 45
spawn_duration_seconds = 10
boss_countdown_seconds = 300
boss_threat_duration_seconds = 60
boss_quiet_before_seconds = 60
boss_quiet_after_seconds = 60
