# stations.toml
#
# Combat-pass anchors (see docs/balancing/targets.md, "Combat anchors"):
# a fresh player defence station holds one early parity wave unaided; the
# enemy station at level 0 matches the player station exactly and scales
# with the push level x. Station scrap drops stay authored (pushing rewards
# are tuned independently of ship production costs, REQ-RES-DEBRIS-DROP).

[hq]
surface_mask = [
  "AAA",
  "AAA",
  "AAA",
]
hp_formula = "5000"

[player_station]
surface_mask = [
  "SS",
  "SS",
]
level = 1
hp_formula = "3000"
damage_formula = "25"
range_m_formula = "120"
fire_rate_hz_formula = "1"
scrap_drop_formula = "40"

[enemy_station]
surface_mask = [
  "SS",
  "SS",
]
hp_formula = "3000 + 1500*x"
damage_formula = "25 + 12*x"
range_m_formula = "120"
fire_rate_hz_formula = "1.0 + 0.1*x"
scrap_drop_formula = "40 + 30*x"
