#pragma once

#include <optional>
#include <string>
#include <vector>

#include <QDialog>
#include <QString>

#include "BuildingType.h"

struct GameConfig;
class Simulation;
class QPushButton;
class ItemIconCache;

// One selectable entry in the recipe/schematic selection dialog
// (REQ-UI-SELECT-BUTTON). The "(None)" entry uses an empty id.
struct RecipeSelectionOption
{
    std::string id;
    QString     caption;
    QString     tooltip;
    // Id of the item whose icon is shown on the option button (REQ-UI-RECIPE-ICON);
    // empty for the "(None)" option and for Shipyard schematics, which keep their
    // caption. When set but no icon file exists, the button falls back to the caption.
    std::string iconItemId;
};

// Builds the lock-aware list of selectable options for a production building
// of the given type, with display captions and info tooltips
// (REQ-UI-SELECT-BUTTON, REQ-UI-SELECT-TOOLTIP). The first entry is always a
// "(None)" option with an empty id. Shared by the selection dialog and the
// panel selection button so both render identical captions and tooltips, and
// usable for construction sites which have no Building yet (REQ-BLD-SITE-CONFIG).
std::vector<RecipeSelectionOption> buildRecipeSelectionOptions(
    BuildingType type, Simulation& sim, const GameConfig& config);

// Modal dialog showing a grid of option buttons (REQ-UI-SELECT-BUTTON). The
// game is paused by the caller while it is open. Clicking an option selects it
// and closes the dialog; dismissing it (close/Esc) leaves no choice.
class RecipeSelectionDialog : public QDialog
{
    Q_OBJECT

public:
    // itemIcons is the window-wide per-item icon cache (REQ-UI-ITEM-ICON); used to
    // render recipe options icon-only (REQ-UI-RECIPE-ICON). Options whose item has
    // no icon file fall back to their caption text. Not owned.
    RecipeSelectionDialog(const std::vector<RecipeSelectionOption>& options,
                          const QString& title, ItemIconCache* itemIcons,
                          QWidget* parent = nullptr);

    std::optional<std::string> getChosenId() const;

private:
    void onOptionClicked(int index);

    std::vector<std::string>   m_optionIds;
    std::optional<std::string> m_chosenId;
};
