[[module]]
id = "armor_plate"
tooltip = "Adds a large flat bonus to hit points."
surface_mask = ["OO"]
materials = [{item = "iron_ingot", amount = 2}]
production_time_seconds = 3
fill_color = "#808080"
glyph = "A"

[module.health]
multiplied_hp = 1.5

[[module]]
id = "sensor_booster"
surface_mask = ["O"]
materials = [{item = "circuit_board", amount = 1}]
production_time_seconds = 2
fill_color = "#40A0FF"
glyph = "S"

[module.sensor]
added_sensor_range_m = 100

[[module]]
id = "weapon_upgrade"
surface_mask = ["O"]
materials = [{item = "iron_ingot", amount = 1}, {item = "circuit_board", amount = 1}]
production_time_seconds = 4
fill_color = "#FF4040"
glyph = "W"

[module.weapon]
multiplied_damage = 1.2

[[module]]
id = "laser_cannon"
surface_mask = ["O"]
materials = [{item = "iron_ingot", amount = 1}]
production_time_seconds = 5
fill_color = "#FF8040"
glyph = "L"

[module.weapon]
damage = 2
attack_range_m = 50
attack_rate_hz = 2.0

[[module]]
id = "salvager"
surface_mask = ["OO"]
materials = [{item = "iron_ingot", amount = 2}]
production_time_seconds = 5
fill_color = "#AACC44"
glyph = "Sv"

[module.salvage]
collection_range_m = 500
cargo_capacity = 10
collection_rate_hz = 0.5

[[module]]
id = "repair_tool"
surface_mask = ["O"]
materials = [{item = "circuit_board", amount = 2}]
production_time_seconds = 5
fill_color = "#66CCFF"
glyph = "Rp"

[module.repair]
repair_rate_hz = 1
repair_amount_hp = 6
repair_range_m = 800

[[module]]
id = "weapon_primer"
surface_mask = ["O"]
materials = [{item = "iron_ingot", amount = 1}]
production_time_seconds = 4
fill_color = "#FF4040"
glyph = "Wp"

[module.weapon]
multiplied_attack_rate_hz = 1.2

[[module]]
id = "weapon_stabilizer"
surface_mask = ["O"]
materials = [{item = "iron_ingot", amount = 1}]
production_time_seconds = 4
fill_color = "#FF4040"
glyph = "Ws"

[module.weapon]
multiplied_attack_range_m = 1.5
multiplied_attack_rate_hz = 0.8

[[module]]
id = "afterburner"
surface_mask = ["O"]
materials = [{item = "iron_ingot", amount = 1}]
production_time_seconds = 2
fill_color = "#40A0FF"
glyph = "Ab"

[module.movement]
multiplied_speed_mps = 1.6
added_main_acceleration_mpss = 60

[[module]]
id = "maneuvering_thrusters"
surface_mask = ["O"]
materials = [{item = "iron_ingot", amount = 1}]
production_time_seconds = 2
fill_color = "#40A0FF"
glyph = "Mt"

[module.movement]
multiplied_speed_mps = 1.2
added_maneuvering_acceleration_mpss = 10
