SET(HDRS
    ${HDRS}
    ${CMAKE_CURRENT_SOURCE_DIR}/Tick.h
    ${CMAKE_CURRENT_SOURCE_DIR}/Rotation.h
    ${CMAKE_CURRENT_SOURCE_DIR}/BuildingType.h
    ${CMAKE_CURRENT_SOURCE_DIR}/EntityAdmin.h
    ${CMAKE_CURRENT_SOURCE_DIR}/Blueprint.h
    ${CMAKE_CURRENT_SOURCE_DIR}/BuildingId.h
    ${CMAKE_CURRENT_SOURCE_DIR}/ItemType.h
    ${CMAKE_CURRENT_SOURCE_DIR}/Item.h
    ${CMAKE_CURRENT_SOURCE_DIR}/Port.h
    ${CMAKE_CURRENT_SOURCE_DIR}/PortGeometry.h
    ${CMAKE_CURRENT_SOURCE_DIR}/SchematicChoiceOption.h
    ${CMAKE_CURRENT_SOURCE_DIR}/DisplayName.h
    ${CMAKE_CURRENT_SOURCE_DIR}/BeltDragPath.h
    ${CMAKE_CURRENT_SOURCE_DIR}/TunnelCompletion.h
    ${CMAKE_CURRENT_SOURCE_DIR}/WorldCoordinates.h
    ${CMAKE_CURRENT_SOURCE_DIR}/WorldCamera.h
    ${CMAKE_CURRENT_SOURCE_DIR}/FloatingPanelPlacement.h
    ${CMAKE_CURRENT_SOURCE_DIR}/SelectionController.h
    ${CMAKE_CURRENT_SOURCE_DIR}/BuildModeController.h
    ${CMAKE_CURRENT_SOURCE_DIR}/ControlAction.h
    PARENT_SCOPE
)

SET(SRCS
    ${SRCS}
    ${CMAKE_CURRENT_SOURCE_DIR}/BuildingType.cpp
    ${CMAKE_CURRENT_SOURCE_DIR}/PortGeometry.cpp
    ${CMAKE_CURRENT_SOURCE_DIR}/EntityAdmin.cpp
    ${CMAKE_CURRENT_SOURCE_DIR}/DisplayName.cpp
    ${CMAKE_CURRENT_SOURCE_DIR}/BeltDragPath.cpp
    ${CMAKE_CURRENT_SOURCE_DIR}/TunnelCompletion.cpp
    ${CMAKE_CURRENT_SOURCE_DIR}/WorldCoordinates.cpp
    ${CMAKE_CURRENT_SOURCE_DIR}/WorldCamera.cpp
    ${CMAKE_CURRENT_SOURCE_DIR}/FloatingPanelPlacement.cpp
    ${CMAKE_CURRENT_SOURCE_DIR}/SelectionController.cpp
    ${CMAKE_CURRENT_SOURCE_DIR}/BuildModeController.cpp
    ${CMAKE_CURRENT_SOURCE_DIR}/ControlAction.cpp
    PARENT_SCOPE
)

set(LIB_INCLUDE_PATH
    ${LIB_INCLUDE_PATH}
    ${CMAKE_CURRENT_SOURCE_DIR}
    PARENT_SCOPE
)
