#pragma once

#include <QColor>
#include <QFont>
#include <QPixmap>
#include <QSize>
#include <QString>

// Renders `text` followed by `icon` to its right, vertically centered, onto a
// transparent pixmap sized to fit both (REQ-UI-BLOCKS-ICON, REQ-UI-BUILD-COST,
// REQ-UI-EXPAND-BUTTON). Used where a caption must show an inline item icon in
// place of a trailing word — something QPushButton/QLabel cannot do natively.
//
// `textColor` and `font` come from the target widget so the caption stays
// theme-correct; the result is devicePixelRatio-aware so text and icon stay crisp.
QPixmap renderCaptionWithIcon(const QString& text, const QPixmap& icon,
                              const QFont& font, const QColor& textColor);

// A pixmap's size in device-independent pixels. The pixmaps composed by
// renderCaptionWithIcon and its callers are rasterized at the device pixel ratio, so
// their raw size is not the size to lay them out at.
QSize getLogicalSize(const QPixmap& pixmap);

// The items whose icons stand in for their names beside a number, drawn bare and without
// their colored square (REQ-UI-ITEM-ICON): building blocks beside a cost or a stock
// (REQ-UI-BLOCKS-ICON, REQ-UI-BUILD-COST, REQ-UI-EXPAND-BUTTON), and scrap beside the
// amount left in debris (REQ-UI-DEBRIS-PANEL, REQ-UI-FIELD-MULTI-SELECTION). They live
// next to the caption helper because every caller of one is a caller of the other;
// ItemIconCache::getInlineIcon() is what turns an id here into that icon.
const char* const kBlockItemId = "building_block";
const char* const kScrapItemId = "scrap";
