#pragma once

#include <string>
#include <vector>

#include <QPoint>

#include "Rotation.h"

// A single module placed on a ship's layout grid (REQ-MOD-PLACEMENT).
struct PlacedModule
{
    std::string moduleId;
    QPoint position;
    Rotation rotation;
};

inline bool operator==(const PlacedModule& a, const PlacedModule& b)
{
    return a.moduleId == b.moduleId && a.position == b.position && a.rotation == b.rotation;
}

// The complete module configuration for a shipyard's current ship (REQ-MOD-CONFIG).
struct ShipLayoutConfig
{
    std::vector<PlacedModule> placedModules;
};

// Deliberately order-sensitive: two layouts holding the same modules in a different
// vector order compare unequal. This only decides whether applying a layout is a no-op
// (REQ-MAT-INPUT-BUFFER), so the conservative answer is the safe one -- reporting a
// change that is not one costs a buffer reset, reporting no change when there is one
// would leave the shipyard stale.
inline bool operator==(const ShipLayoutConfig& a, const ShipLayoutConfig& b)
{
    return a.placedModules == b.placedModules;
}
