#pragma once

#include <optional>

#include "entt/entity/entity.hpp"

// Repair behavior for ships with repair modules. The evaluator picks the nearest
// damaged friendly as currentTarget; the executor moves toward it and assigns
// in-range repair tools. RepairSystem applies the actual healing.
struct RepairBehavior
{
    std::optional<entt::entity> currentTarget;
    float                       maxRepairRange_tiles = 0.0f;
    float                       orbitRadius_tiles = 0.0f;  // REQ-SHP-ORBIT
    float                       score = 0.0f;
};
