#ifndef UNLOCKED_BUILDINGS_CHANGED_EVENT_H
#define UNLOCKED_BUILDINGS_CHANGED_EVENT_H

#include "Event.h"

// Emitted when the set of unlocked building types changes (REQ-LOCK-BUILDING),
// i.e. after an unlock group granting a building is awarded (REQ-DEF-SCHEMATIC-DROP)
// or on Restart. The build button bar re-evaluates which buttons are shown.
class UnlockedBuildingsChangedEvent : public Event
{
};

#endif   // UNLOCKED_BUILDINGS_CHANGED_EVENT_H
