#pragma once

// Fallback for ships with a repair capability: instead of charging the enemy
// like AdvanceBehavior, the ship holds with its fleet so damaged allies stay in
// sensor range and it can heal them. Scored just above Advance and below Rally,
// so it only wins when no more urgent behavior applies. The executor decides the
// destination (StandbyExecutor).
struct StandbyBehavior
{
    float score = 0.0f;
};
