#pragma once

#include "Event.h"

// The player asked to rotate the placement ghost (REQ-BLD-ROTATE, REQ-UI-HOTKEYS).
// Sent whether or not a builder or blueprint mode is actually active; deciding
// there is nothing to rotate is the receiver's job.
class GhostRotationRequestedEvent : public Event
{
public:
    explicit GhostRotationRequestedEvent(bool clockwise) : clockwise(clockwise) {}
    const bool clockwise;
};
