#ifndef BOSS_WAVE_UPDATED_EVENT_H
#define BOSS_WAVE_UPDATED_EVENT_H

#include "Event.h"

// Fired when the boss wave counter or its countdown changes. Carries no payload —
// subscribers re-read Simulation::getBossWaveCounter() and getBossCountdownTicks().
class BossWaveUpdatedEvent : public Event
{
};

#endif   // BOSS_WAVE_UPDATED_EVENT_H
