#pragma once

#include "Event.h"

// The player pressed the key that drops the current selection (REQ-UI-HOTKEYS). Separate
// from ModeCancelRequestedEvent although both are Q: which of the two a press means is
// settled by the action table, and an event that meant either would force the receiver to
// decide it a second time.
class SelectionClearRequestedEvent : public Event
{
};
