#pragma once

#include "Event.h"

// Ctrl+C: save the current building selection as a named blueprint
// (REQ-UI-BLUEPRINT-CREATE, REQ-UI-HOTKEYS). MainWindow owns the modal flow, because
// it is the only widget that can pause the game and raise the dim overlay; whether
// anything placeable is selected is decided there, not by the key handler.
class BlueprintSaveRequestedEvent : public Event
{
};
