#pragma once

#include <optional>

#include "entt/entity/entity.hpp"

// Combat behavior for ships with weapons (was ThreatResponseBehaviorComponent).
// The evaluator sets currentTarget; the executor pushes it to in-range weapons.
struct AttackBehavior
{
    std::optional<entt::entity> currentTarget;
    float                       orbitRadius_tiles = 0.0f;  // REQ-SHP-ORBIT
    float                       score = 0.0f;
};
