#pragma once

#include <QVector2D>

// Player combat ships loiter at the rally point until the departure timer
// removes this component (ShipSystem::triggerRallyDeparture).
struct RallyBehavior
{
    QVector2D rallyPoint;
    float     orbitRadius_tiles = 0.0f;  // REQ-SHP-ORBIT
    float     score = 0.0f;
};
