#pragma once

#include "WorldConfig.h"
#include "BuildingsConfig.h"
#include "RecipesConfig.h"
#include "ShipsConfig.h"
#include "StationsConfig.h"
#include "ModulesConfig.h"
#include "UnlocksConfig.h"
#include "ThreatCostCalculator.h"

// Aggregate of all simulation config files. Loaded at startup and reloaded
// from disk on each game restart (REQ-CFG-RELOAD). See architecture.md "Config Loading".
struct GameConfig
{
    WorldConfig world;
    BuildingsConfig buildings;
    RecipesConfig recipes;
    ShipsConfig ships;
    StationsConfig stations;
    ModulesConfig modules;
    UnlocksConfig unlocks;
    ThreatCostTable threatCosts;
};
